Mobile VR
Mobile VR is precisely as it sounds – portable, wireless, and simple. Most of the world is walking around with a ‘headset’ in their pocket right now. The smartphones of today can quickly transform into a VR system with the use of their magnetometers, accelerometers, and gyroscopes. Load up a VR experience, throw that phone into a Google Cardboard, and you’re ready to go! These systems allow for “three degrees of freedom” in which a user can rotate their point of view left and right (1), up and down (2), and side to side (3). Today’s mobile VR technology grounds a user in their place and usually allows for “point-and-click” functionality. In 2018, the VR market has witnessed the release of the first “standalone headsets” (no phone or computer required) such as the Oculus Go and Lenovo Mirage. The controllers that come with these headsets allow for more, but still limited interactions within the virtual environment. VR evangelists are hopeful that the release of these inexpensive standalone headsets will bring VR to the everyday consumer in an accessible fashion.
An overview of mobile VR:
- 3˚ of freedom
- Supports 360˚ images / videos
- Multi-scene capability
- Single-target interactions
- Mobile interactivity
- Inexpensive to produce